Is Sustainable Online Learning Possible with Gamification?—The Effect of Gamified Online Learning on Student Learning

November 8, 2021 Siddhant Goyal

Date of Publication: Apr 12, 2021

Author: Sungjin Park & Sangkyun Kim

Summary:

The use of gamification is garnering attention as a method that promotes sustainable learning during the coronavirus disease 2019 (COVID-19) era. This study investigates the effect that gamified online learning has on student learning and has utilized a gamified online learning program to examine the impact. To determine the program’s effectiveness, a study has been conducted with 140 elementary and middle school students. A previously developed survey instrument was used to measure the results. The study’s findings suggest that gamification in online learning has a positive impact on learner motivation and the understanding of the educational content. Based on the findings, this study proposes that gamification should be used as a sustainable method to achieve the United Nations’ Sustainable Development Goal 4 (SDG 4) of ensuring “quality education”. Full article

Link to Full Reading:

https://www.mdpi.com/2071-1050/13/8/4267